Funkscop is a game that was meant to release in 1997
for the PSX by a company named Garalina, which has published no other title.
It is a puzzle-rhythm game where the main character, must go catch all pets found
inside Even Care.
The premise unfolds as you start on the Gift Plane, which would serve as the
main hub if the game was in a state of completion.
The game uses the capabilities available on the console to create a mix of 2D and 3D
graphics, as shown
in the picture above.
You find yourself in the Gift Plane, a white void with a road, rocks, what
appears to be trees with Gifts on top of them, and a hot pink sign next to the
entrance of it.
What is written on it is a message from the Gift Plane Staff, telling the player
that it once used to be the home of several "pets", saying that 48 in total have
been failed to be removed. A clear indication of what the game's original plan
was supposed to be, assuming itself existing in a completed form.
After following the road you'll see a pink and blue building
decorated with a garden, the aforementioned Even Care.
This is the only level that got completed in the game, having a total of 6 pets
to have a sing-off with, 7, if you count the tutorial, where you sing against
another Guardian. To get to the next pet,
you must mimic a pattern of notes untill the end of the song, this being
accomplished by pressing buttons alongside the melody at the correct time.
Your score augments depending on how you hit the notes, your rating also
increases or decreases depending on how well you do.
As previously said, there is not much past the point of what was completed in the "Surface" game.
However, if all of the pets have been sung with and therefore caught, a message congratulating us on catching every pet in Even Care will show up mentioning Toneth, seemingly a scrapped pet. It reads that although we've seen all so far,
there will be more (which wasn't the case, obviously.)
Things take a bizarre turn telling whoever is playing that the game is a
"growing organism" and that inputs are useful for it's development.
The user is then told to leave the Playstation on, and that they
can now exit the room.
I will elaborate more on this matter and what it means in the following page.
In order: Image of the Tutorial song, first song, and game over screen.
What is just here isn't all that it has to offer. There's more, but it's
hidden from the common eye.
It is not as incomplete as it seems.
| 1994-2008 PlayStation | 1996 - 1998 Garalina | Created
in September 6, 2000 |
Funkscop Discovery Pages is a site created for information purposes, and is not
affliated with or endorsed by any of the companies listed.